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General Sportsmanship.

Airsoft is a game of honor; and players must play honestly in order for the game,

whether it be a backyard skirmish, or a full on Mil-Sim OP to function properly

and be fun for everyone involved. Not following the rules or cheating in any

fashion should not be tolerated.

If any part of a players body is impacted by a bb. The player should call

themselves .hit., and follow the rules laid by the event organizer regarding

.dead. or .wounded. players. 32nd Operations,CAOC recommends yelling .HIT. very loudly, and

raising a hand or weapon in the air. To indicate clearly to the opposing force that

they are indeed .hit.. 32nd Operations,CAOC furthers suggests that the .hit. player have a

brightly colored rag (commonly called a dead rag) to wave in the air and or place

on their head. During night games a .red light. of some sort is suggested. This

will help others on the field know who is still in the game and who is out, and

hopefully prevent the .hit. player from being shot again. If the .hit. player IS

shot again, they should turn their back to the direction of the incoming bb‘s and

repeat the procedure above. It may be necessary for the player to walk out of

the field of play. Under no circumstances should the player become angry and

scream at or threaten the player(s) that have continued to shoot them after they

were .hit.. There could be a number of plausible reasons that it happened.

 

Perhaps they were shooting at someone behind the .hit. player etc. Players

should recognize when players are .hit., and make every effort not to shoot

them again. Continuing to purposely shoot a .hit. player should not be tolerated.

Players should never use .hit. (dead) teammates as cover, nor should they take

opposing players hostage for use as cover, this is considered very poor

sportsmanship and should not be tolerated.

If a player feels that they have .hit. an opposing player and the .hit. wasn.t

called. Under no circumstances should they call the .hit. for the opposing player.

Screaming or yelling at the opposing player (Example: .Hey I saw the bb‘s hit

you.) and/or threatening them should not be tolerated. There are many

justifiable reasons as to why the .hit. wasn.t called. Perhaps they didn.t feel the

hit through their gear, the bb‘s may be falling short or are being blown off

course by wind, and you can.t see that from your vantage point. 32nd Operations, CAOC

recommends that all players give the .benefit of the doubt. in these situations.

Bb‘s don.t cost very much so keep shooting them, and remember this is

supposed to fun, a training exercise to improve your skills or both.

If players feel that someone is not calling obvious hits on a repeated basis. They

should approach the player after the game or during a break, and bring the issue

up with them in a professional manner. If that fails, the issue should be brought

to the attention of that player.s team leader if they are on a team. Failing that,

bring it to the attention of the event organizer and or the field/facility owner.

Fighting should not be tolerated whatsoever. The only allowable physical contact

between opposing players, beyond if a player uses the .knife kill.(double tap)

rule, should be if .disarms., .take downs. and .reasonable POW restraint. are

part of the game rules and are agreed upon by all participants, event organizers,

and the field/facility owner beforehand.

 

 

General Safety

Players who fail to follow the recommended safety guidelines put themselves in

danger of injury. Some safety rules will vary from field to field, and event to

event. 32nd Operatons,CAOC strongly recommends that players take the time to familiarize

themselves with the rules of the event/field/facility in which you will be playing.

Personal Protective Equipment (PPE)

Eye Protection:  32nd Operations,CAOC STRONGLY recommends goggles that form a full tight

seal around your eyes. While ballistic shooting glasses are allowed on most

 

 

airsoft fields. CAOC discourages their use, because they do not offer adequate

protection from shots from the sides, rear, or ricochets. All lenses must be

rated at ANSI Z87.1-2003 (also known as Z87.1+). Regular shop goggles,

shooting glasses, or sunglasses do not provide adequate protection and should

not be allowed! 32nd Operations, CAOC also discourages the use of wire mesh goggles. BBs

impacting the wire mesh can shatter and splinter, causing injury to the eyes.

 

 

 

 

 

 

Full Face Protection: Full face masks are not required at most airsoft fields or

events, but are recommended by 32nd Operations, CAOC. Bbs impacting the face can break or

chip teeth, and are easily stopped by a full face mask. 32nd Operations, CAOC feels that full face

protection should be required at indoor events/games (CQB, MOUT) due to the

close proximity of engagements.

 

 

Head Protection: Players should at a minimum wear a baseball or boonie style

hat to protect against sun exposure and lessen bb impacts to the head. Players

may wish to wear a helmet to better protect against bbs or hitting their head on

a tree branch or inside of a structure. 32nd Opeations,CAOC recommends helmets for CQB/MOUT

events.

 

 

Gloves: 32nd Opeartions,CAOC recommends that players wear some kind of gloves. Not only do

gloves protect player.s hands (somewhat) from the impact of a bb. They also

help protect the hands from thorns, cactus, and other potential hazards.

 

 

Footwear: Proper boots, Law Enforcement or Military Grade are highly

recommended by 32nd Operatons,CAOC for playing airsoft. Regular hiking boots, tennis shoes

and other civilian type footwear are not acceptable. As they do not provide

adequate ankle support, traction, and protection against insects, snakes and

other hazards that players may encounter in the woods or CQB/MOUT facility.

 

 

Knee Pads: 32nd Opeartions,CAOC recommends that players wear knee pads when playing on

rough rocky terrain or during CQB/MOUT. Players may choose to wear knee pads

during all games for added protection and comfort when taking a knee,

crouching etc.

 

 

Elbow Pads: elbow pads offer added protection and comfort when crawling or

going prone. 32ndOperations,CAOC recommends elbow pads for CQB/MOUT environments,

because of hard floors and the possibility of banging the elbow on a doorway

etc.

 

 

Replica Body Armor: 32ndOperations,CAOC recommends that players who wish to

participate in events where replicas which chrono at higher than the

 

 

recommended FPS limits listed below are being used. Wear a replica

plate carrier system or other replica body armor to protect against

high velocity bb impacts. Players who participate in high velocity

events should take special care to aim at opposing player.s torso area

only

 

 

Surrender, Bang and Knife kill rules

When players have the drop on an opposing player at less than the approved

engagement distance for their airsoft replica, they should employ one of these

options, or transition to their approved sidearm. The surrender and bang rule are

basically the same. The player simply says .BANG. and the opposing player is

dead. .Surrender. can either mean that the opposing player is dead or can be

taken POW. A knife kill can occur when a player sneaks up on an opposing player

and touches them with their hand or rubber knife. This sometimes referred to as

a .double tap..

Parlay

If two opposing players encounter each other at less than the approved

engagement distance. They should then employ a parlay. Both players pace back

to the approved engagement distance and continue combat.

Observers and other non-combatants.

Any people watching and airsoft game, photographers, or Admin/Referees. MUST

observe at least the minimum eye protection requirements listed above. Firing on

these individuals should be prohibited.

 

 

Blind Firing

Players must be able to see where the muzzle of their airsoft replica is pointed

when firing. Holding a weapon above a barricade or around a corner without

being able to see the intended target is blind firing, and is extremely dangerous.

This should be prohibited in all cases and brought to the attention of the Admin

or field owner if it occurs.

Pyrotechnics

Game organizers should check with the field/facility owner before using any

pyrotechnics. Fireworks and other pyro devices being used to add effects like

smoke, light or sound. Should never be used to directly engage any players, and

should always be used with care to prevent fires.

Starting and ending game/event

Players should leave magazines out of their replicas with the safety on until the

event is officially started by the admins/event organizer by whatever method

they choose (shouting GAME ON, using an air horn etc.) This insures that all

participants have their eye protection on and are within the approved boundaries

of play before live firing begins.

When GAME OFF is called, players should remove their magazines, clear their

weapons by firing into the air, and place their safeties on. They should wait for

the ok from the admins before removing eye protection.

Feet Per Second limits (FPS) and engagement distances

The 32ndOperations,CAOC recommended FPS limits are based upon airsoft replicas firing 0.20

gram bbs with hop-up off. 32ndOperations,CAOC recommends that all replicas be chronographed

by the event/game organizers prior to the start of play to insure player safety.

Conversion charts for other weights of bbs are readily available and event

organizers should have them to refer to when chronoing.

AEGs (Automatic Electric Guns): the recommended velocity limit for AEGs

outdoors is 400fps. AEGs should not be used to engage players any closer than

20 feet. When closer than 20 feet players should use the .bang., .surrender.,

.knife kill., or .parlay rule. rule depending on the situation, or transition to an

approved sidearm.

 

 

Support Weapons: the recommended velocity limit for support weapons is

450fps. Given the increased velocity the engagement distance for a support

weapon is 40 feet. Players should carry a secondary weapon and/or sidearm for

engagements closer than 40 feet. (Allowable support weapons should be

ACCURATE replicas of weapons specifically designed to provide suppressive fire

in a support role. Examples include but are not limited to the M249, M240, M60,

MG42, Shrike, HK21, PKM,RPK,MG36,AUG-LMG,AUG H-BAR,BAR, and any other

weapon that was designed or has been deployed by a military force anywhere in

the world in a support weapon role. Regular AEGS with a box or drum mag

should not be considered a support weapon.)

 

 

Designated Marksman Rifles (DMR): The recommended velocity for DMRs is

450fps with a minimum engagement distance of 40 feet. DMRs cannot simply be

a standard AEG rifle that fires at 450fps. They must be ACCURATE replicas of

real steel marksman rifles. They must have optics, with at least a 4X

magnification, and have a barrel length that is consistent with what a real steel

marksman rifle would have. (no shorty DMRs). Players may wish to add a bipod

 

 

to complete the .marksman look. Replicas considered DMRs must be semi-auto

capable only.

 

 

Sniper rifles: the recommended FPS limit for sniper rifles is 550fps with an

engagement distance of 100 feet. This of course, limits sniper rifles to outdoor

use only. Snipers should carry a secondary weapon for engagements within 100

feet. Replicas considered sniper rifles must be bolt action or semi-auto capable

only.

 

 

Pistols: The recommended velocity limit for gas, CO2, electric, or spring pistols

is 350fps. This applies to both indoor and outdoors.

 

 

CQB/MOUT: during strictly indoor games where full auto fire from AEGs is

allowed the recommended velocity limit is 350fps. During games that are both

indoor and outdoor and weapons of higher velocity will be used. Only semi-auto

fire should be allowed from AEGs inside of structures. Support and sniper

weapons should not be fired at players when both players are inside a structure

in close proximity period. A player is considered inside of a structure the moment

that any part of their body breaks the plane of the inside of a structure.

 

 

Firing at opposing players with an airsoft replica

32ndOperations,CAOC suggests that players aim .center mass. at opposing players. Aim for the

torso and lower extremities whenever possible, and be sure to follow the

engagement distance rules when doing so. UNDER NO CIRCUMSTANCES

SHOULD PLAYERS AIM AT THE HEAD OR FACE ON PURPOSE! This could result

in serious injury. If the player is peeking out from behind cover and the head is

the only target they are giving you. Then by all means take the shot, but fire

either on sem-auto or in short bursts only. You wouldn.t want someone laying

into your face at full-auto, so show your fellow players the same courtesy that

you would expect.

The .Hit. Rule

When any part of the player.s body or personal gear, (tac vest, helmet, boots,

etc.) takes a direct hit from a bb they are considered .hit. This only applies to

direct shots. Ricochets do not count as .hits.. Bbs that penetrate through

concealment such as, tall grass or bushes are considered .hits.. Friendly fire also

counts as a .hit.

Bbs that hit the players weapon DO NOT count as a .hit..

After players are hit they should follow the rules laid out in the General

Sportsmanship section, and follow the rules laid by the event organizer regarding

.dead. or .wounded. players.

 

 

Physical Contact Between Players

During most airsoft events the only allowable physical contact between players

should be for a player to .medic. another player or move the .hit. player to a

safe location to .medic. them. Or if a player uses the .knife kill. (double tap)

rule.

However, if .disarms., .take downs. and .reasonable POW restraint. are part of

the game rules and are agreed upon by all participants that will be involved in

these activities beforehand. Then those activities can be allowed pending

field/facility owner and event organizer approval. 32ndOperations,CAOC recommends that all

participants that have agreed to and will be involved in these activities should

give a written statement absolving the field/facility owner, 32ndOperations,CAOC, event

organizer, and the other players of all responsibility for injuries or broken replicas

and other gear.

Reasonable POW restraint: As defined by 32ndOperations,CAOC involves using the surrender

rule to take an opposing player POW or if POWs are part of a game or scenario.

Players may confiscate (with care) the POW‘s weapons and lead them to a

secure location. If players have agreed to POW rules than if they are taken POW

they should follow the spirit of the rule. Example: .Ok, I.m a POW, I.ll stay here

until I.m rescued, I can escape or the game is over.. 32ndOperations,CAOC strongly discourages

using zip ties, tying a POW or using any other extreme forms of restraint to

prevent escape. If players wish to employ a restraint for visual effect and

realism, 32ndOperations,CAOC recommends using a loop of elastic to place over the hands. This

way the player can still free their hands on their own in case of an emergency. If

escape and/or rescue rules are in effect, than players should place guards on

POWs to prevent escape or rescue ONLY.

 

 

Players needing the leave the field of play.

If players need to leave the field of play due a replica breakdown, fatigue, or any

other non-injury or other non- emergency reason. They should call themselves

out, just like if they were .hit. and leave the field of play. Players should never

call a timeout and stop the game for the other players, unless there is an injury

or other emergency.

 

 

Injuries and other emergencies

If a player is injured and needs help leaving the field of play, and/or requires

medical attention. BLINDMAN should be called over the battlefield and over all

radio channels being used. This will be an overall GAMESTOP and CEASEFIRE,

until the injured player has been attended to.

 

 

BLINDMAN can and should also be used if a player needs to be notified of a

family emergency, if a participant loses their eye protection, or if outside noncombatants

wander into the field of play.

 

 

Field/Facility limits and boundaries

Players should respect all physical boundaries and limits of the field or facility

that an airsoft event is taking place.

Commo equipment

If radio equipment is being used at an airsoft event, it should be of course

limited to the civilian FRS frequencies only. Players should stay on their assigned

frequencies. Scanning for and listening in opposing players frequencies is

considered cheating at most airsoft events.

Additional Airsoft Replica Weapons

Smoke Grenades: While not necessarily a .weapon. smoke grenades can be

very effective if used properly. 32ndOperations,CAOC recommends pull ring smoke grenades

only, as lightable smokes cause too great of a fire hazard.

Smoke grenades should never be thrown into a structure occupied by other

players. This is to prevent someone from having a dangerous asthmatic or

allergic reaction.

 

 

Airsoft Grenade Launchers: M203 style weapon mounted Sun Project, G&P,

CAW, Star (AG.) or stand alone gas, CO2, or spring powered grenade launchers.

That fire either a bb shower or a foam projectile are deemed acceptable by

32ndOperations,CAOC. They can be used to assault groups of players, with a bb shower or by

firing a foam projectile. All players within 20 feet of where the foam projectile

lands, or are inside of a room where the projectile is fired into, are considered

.hit.. Players should observe at least a 30 foot engagement distance when firing

a foam projectile at opposing players.

Grenade launchers can also be used to assault vehicles at certain events. Players

should observe the rules of the particular event regarding this.

 

 

Airsoft Hand Grenades:

The AG-01 citric water and baking soda grenades, and the Escort, Deep Fire, and

PFI gas powered grenades are 32ndOperations,CAOC approved devices. Players can .load. the

grenades with bbs to create a fragmentation effect. Or consider everyone within

20 feet of, or inside of a room where grenade goes off .hit. or dead.

32ndOperations,CAOC does not recommend the use of any .home made. or .improvised.

grenade devices.

Airsoft Rocket Launchers:

32ndOperations,CAOC approved commercial rocket launchers are, the CAW M79, Smokey.s RPG,

Rusty.s paintball rocket launcher, and the Blackpoint Launcher (12g CO2

cartridges only)

32ndOperations,CAOC approved rocket launcher rounds are, Nerf Pocket Howler, Nerf Pocket

Vortex, and Zocker Darts.

Players can also use beehive/bb rounds in their launchers.

Rules regarding rocket launchers should be, any players hit by a bb shower or

within 20 feet of, or inside of a room where a rocket round lands are considered

.hit.

Players should observe a 30 foot minimum engagement distance with firing Nerf

Rounds or Zocker Darts from launchers.

Rocket launchers can also be used to assault vehicles at certain events. Players

should observe the rules of the particular event regarding this.

32ndOperations,CAOC does not recommend the use of homemade or improvised rocket

launchers; however field/facility owners and event organizers may choose to

allow them after inspection.

Airsoft Mines:

Airsoft Claymores and land mines loaded with bbs or baby powder are new and

exciting addition to the game of airsoft. They can be used to slow down or

impede the movement of enemy forces or create a barrier. Rules should be

simple, any player hit by bbs or gets baby powder on any part of their body or

gear from a claymore or a mine, should be considered .hit..